I'm currently developing a game for the Gear VR. The game is a virtual bird walk that has the player walking around a forest environment identifying sounds. As such I created a terrain with grass texture and added 30 low poly (ca 114 tris) trees which I got 3D animated corporate video. A fence, which I got from the same source as the trees, consisting of about 100 objects each 152 tris encompasses everything. Following suggestions made in this thread, all these objects are marked as static and the scene is baked with the settings found in this post (Disregard the post's issue which has since been resolved). The problem I'm facing is that this seems to be the limit of what I can add to the scene that the device can handle. Trying to add grass whether as 3D grass blades (static and baked) 2 tris each or as terrain grass texture (which actually doesn't appear after baking when app is deployed) causes massive frame rate dropping.